A downloadable game

New Version 1.08 !

Touhou Battle Trios is a gacha-style fangame, currently in development. 

This is a demo version, so don't expect full content or support. If you find any bugs, please let me know in the comments, or on twitter @Touhou_Trios !

(Touhou Project is the creation of Team Shanghai Alice and ZUN)

Game currently not supported, please check back later for the next demo period

StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPatchWorks
GenreStrategy

Development log

Comments

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When the game is to be open again i hope to play for myself

Will the downloads be available anytime in the near future? I think most people can agree, even if the game is buggy I would still like to try it out.

It does not let me access the download links, if someone can instruct me how to download it, I would appreciate it

Help

The game isn't currently available for download, sorry. 

is this still being worked on? or done with it?

On hiatus at the moment due to covid-related complications. Thanks for your continued interest, I hope I can release a more complete version eventually!

Update yaaaay!.

Wait no I wasn't here to say that. Well, I guess more people will put a better report right after, but I gotta say it now. Apparently, to nerf the leech spells, you put them down to +0. Well, it seems that at least vampirish night doesn't do any damage at all. I assume the idea was to make the attack only based on the base stat alone, but you actually reduced it's damage to 0

Gah, you're right. Yes, the intended effect was base Attack Stat only, but it's just reducing the total damage to 0. I'll fix that in the next update. For now, enjoy the easier fights with Flan and Remi?

(1 edit)

I know the demo version is over so maybe im late, but I think theres one thing that i havent seen being mentioned. So, while I was training a character, it was around lvl 49 and had like a few exp points left. I went for lunatic mode training thing and ended the battle with lvl 51.  Just to mention that I guess.

(2 edits)

Quick question is it compatible with tablets I have a Samsung I'm playing it on also do you have to do the first tewi summon to get other banners or have I just not been in game long enough

Another thing I noticed was that the more things a attack hits the louder it is this can get annoying

Edit: yeah the summoning is definitely a glitch I watched some russian guys video and he started with the 50 Mon required to do the tewi shrine

Thank you for your interest! However, the first demo period has ended, and as you discovered, things aren't working correctly anymore. I've removed the download link for now, I should have done it earlier so as not to give a false impression of the game.

Stay tuned for another demo period soon

An extremely promising gacha game, especially considering it is all fan made! Unlike other gacha games out there, collecting characters is not a hassle, and making them stronger (leveling up, learning spell cards) is much easier. I would love to see more content added in future updates as well!

A few bugs and other issues I've spotted, reminder I played the game on desktop:
- Sometimes, after selecting many Gauntlet battles, the Battle menu faces lag. This can be fixed when closing and reopening the app, until it starts happening again.
- Ancient Duper's sound effect is a tad too loud.
- After a battle, if a unit levels up, it won't be directly visible until you see it in the Units menu.
- Some Goals (namely ones involving reaching unit level 50 and raising a unit's rarity rank to Lunatic) could not be obtained, despite meeting the conditions.
- I have not tested this on other devices, but the chibi sprites look a bit pixelated. Also, during battle, the UI obscures some info, like enemy HP bars and possible buffs and debuffs on the player's units.
- Not really a bug, but it would be great to see which artist made which character illustration!
- More unit sorting options would be very convenient too.
- Lastly, the ability to change the order of the equiped spell cards would help a lot.

Thank you in advance, and keep up the amazing work!

Thank you for the detailed feedback! I'll try to address them as best I can in the next version.

Though I want to note that you CAN see the artist's name - if you tap the character to view their full artwork, the artist's name appears on the lower-left.

A couple of goals aren't triggering properly for me. Notably the ones for promoting units to Lunatic Rank, or raising them to level 50.

Remilia's 'Red the Nightless Castle' were too OP, I've managed to finished the game just with her.

Such is the power of a vampire...

Here's a list of bugs I found in the beta version with the Android version (running on Android 9). Note that none of them really affect gameplay:

  1. Under the "Select Chapter" menu, it still shows "Chapter 0" at the top of the screen below the currently selected Trio after selecting "Chapter 1".
  2. Under the "Goals" menu, during a midnight reset the time remaining indicator can rollover into the negatives (at 12:04 it showed -4 minutes left).
  3. With the "Quick Battle" setting enabled and when using the Abandoned Line spellcard, Yukari shoots miniature trains, which although hilarious might not be the intended behavior.
  4. When viewing a character's "Actions" or "Spellbook" screen, the UI can break by touching the thin black/purple line under the character's title. As with the "Stats" screen, this brings up the full artwork of the character, but the rest of the menu is still there. This also can be caused by a race condition from the "Stats" screen by touching either the "Actions" or "Spellbook" buttons and almost simultaneously then clicking on the character's portrait.
    1. From the main menu, tapping two buttons at the same time can also result in both being selected (ex. from the "Home" menu, tapping both "Units" and "Gacha" plays the menu switching sound twice before going to one menu or the other), but this doesn't really affect anything since the game then picks one or the other menu.
  5. Using too long of a name causes the name box to overflow. Outright flooding the input box with an entire book caused the game to softlock.
  6. The "To Next Rank" gauge had negative values at one point, although I am unsure how it happened.
  7. Spelling/Grammatical errors on the spellcards' descriptions:
    1. Dual Spark: "rumoews" should be "rumored".
    2. Cherry Blossom Blizzard: "burrying" should be "burying".
    3. Fixed Stars on Earth: "star" should be pluralized to "stars".
    4. Garden of the Sun: "reget" should be "regret".
    1. Optical Camouflage: Either "hide" or "blend in" should be deleted.
    2. Phantom Ensamble: "Ensamble" should be "Ensemble".
    3. Philospher's Stone: "Philospher's" should be "Philosopher's".
    4. Red the Nightless Castle: "tresspassers" should be "trespassers".
    5. Survivor of the Gu Jar: "venomes" should be "venoms".

Thank you for the detailed feedback! I'll do my best to address your concerns in the next demo release.